
Built atop forgotten civilizations, Keldrion shifts subtly as if the city itself remembers. Every faction maintains an embassy here because neutrality is a necessity, not a virtue.

Carved into an iron-rich mountain, Brakestone’s forges burn day and night. Its people believe anything—even fate—can be reforged with enough heat.

Suspended above the clouds on ancient platforms, Aetherin is a city of towers and laboratories. Its scholars claim the thin air sharpens the mind, though outsiders call it arrogance.

Built around a colossal living tree, Verdancia experiences accelerated seasons. Rare flora grow in its shifting groves, harvested by alchemists who understand the balance of growth and decay.

Tidefall’s sprawling docks reach into a restless sea. Its underwater tunnels flood and drain with the tides, revealing hidden routes used by smugglers for generations.

A fortress before it was a city, Ironmarch’s walls have never fallen. Warfare is treated as both duty and art, and its mercenary companies are respected across the world.

A labyrinth of alleys and mirrored halls, Veilmoor thrives on shifting identities. Masks are common, names optional, and truth is a rare commodity.

Perched on the border of the unmapped wilds, Horizon’s Edge is a staging ground for expeditions. Relics return daily—though many explorers do not.

Built around a crystalline crater that pulses with unstable energy, Shardfall thrives on harvesting power that slowly warps the land and its people.