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← Back to devlogApril 15, 2026

PLANETBALL Prototype Update - April 2026

This month we built PLANETBALL, a fast real-time online PvP prototype focused on validating key multiplayer technology. The project proved out server-authoritative gameplay simulation, dedicated server infrastructure, and smooth browser support for real-time physics. Even on suboptimal connections, gameplay showed almost no noticeable lag while players competed for mass in the arena.

Research Sprint Context for Keldrion Online

PLANETBALL was a focused technical sprint, not a separate long-term product line. Its core goal was to validate systems we need for Keldrion Online:

  • Server-authoritative multiplayer with dedicated backend servers
  • Support for high concurrent player counts in fast real-time sessions
  • Cross-target build strategy across browser and Windows

The sprint confirmed that our networking and simulation foundations can handle competitive real-time gameplay and now serves as a direct framework milestone for Keldrion Online.

What's Next

  • Continue improving server performance under heavy concurrent load
  • Expand gameplay depth while preserving short, competitive rounds
  • Refine cross-platform support for browser and Windows builds

Community Engagement

If you want to try the latest build and follow progress, you can play PLANETBALL on itch.io and watch the latest gameplay video on YouTube.


Release Status: Live Playtest
Platforms: Browser, Windows