KELDRION
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Combat

Archery

Ranged combat with bows and crossbows. Archery rewards positioning, patience, and precision. A master archer can thin a crowd before the enemy reaches melee range.

Weapon categories

  • Shortbows — fast draw speed. Mobile, can fire while moving. Shorter range. Skill 0—100.
  • Longbows — slow draw, long range, high damage. Requires stationary stance. Skill 30—100.
  • Crossbows — very slow reload but highest damage per shot. Armor piercing. Skill 50—100.

Combat bonuses by skill

  • 60 Archery — Quick Shot: fire immediately at reduced damage. Interrupts caster enemies.
  • 70 Archery — Aimed Shot: next shot gains +50% range and +30% damage. 3-second channel.
  • 80 Archery — Volley: fire a spread of arrows in a cone. Hits up to 5 targets.
  • 90 Archery — Sniper's Focus: standing still for 3 seconds grants +40% critical hit chance on next shot.
  • 100 Archery — Piercing Shot: arrow passes through all targets in a line. Ignores 50% armor.

Ammunition and gear

  • Arrows and bolts are crafted via Carpentry. Higher-tier materials grant bonus damage.
  • Quiver capacity scales with Archery skill: 40 arrows at 0, 80 at 100.
  • Special ammunition (broadhead, bodkin, fire arrows) unlocked at 40/60/80 Archery.

Synergies

  • Archery + Hiding: Ambush — first shot from hiding deals 2× damage and cannot miss.
  • Archery + Tactics: called shots — mark a specific body part for bonus effects (slow, bleed, disarm).
  • Archery + Carpentry: craft your own bows and ammunition at reduced material cost.