Hiding
Vanish from sight while standing still. Hiding is the foundation of every thief's toolkit — successful ambushes start before the target knows you are there.
Hide mechanics
- Activation: standing still for 3 seconds (reduced by skill).
- At 0—30 Hiding: detectable from 10 tiles. Cannot hide in combat.
- At 30—60 Hiding: detectable from 6 tiles. Can hide 5 seconds after combat ends.
- At 60—90 Hiding: detectable from 3 tiles. Can hide in shadows during combat.
- At 90+ Hiding: detectable from 1 tile. Can fade mid-combat if out of line of sight.
Detection factors
- Enemy skill level relative to your Hiding affects detection range.
- Light level: darker environments grant a hiding bonus. Torches and spells reveal.
- Movement: entering hiding fails if you were running. Must be walking or still.
- Armor penalty: heavy armor increases detection range by 1—3 tiles.
Uses
- Ambush setup: hide before combat to guarantee first strike.
- Escape: hide to break aggro. Works on most NPCs.
- Scouting: bypass dangerous areas without engaging.
- Thievery: positioning for Stealing attempts.