Lumberjacking
Press E while holding an axe to chop trees within your interaction radius. Better wood grows in more dangerous regions. Your effective skill and axe quality determine success.
Wood
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| Tier | Color | Resource | Skill Req | Success @100 |
|---|---|---|---|---|
| 1 | Ironwood | 0 | 100% | |
| 2 | Copperwood | 25 | 79% | |
| 3 | Steelwood | 35 | 72% | |
| 4 | Bronzewood | 45 | 65% | |
| 5 | Silverwood | 55 | 56% | |
| 6 | Goldwood | 65 | 44% | |
| 7 | Titanwood | 75 | 31% | |
| 8 | Moonwood | 85 | 19% |
Harvest speed breakpoints
60 — Harvest 10% faster70 — Harvest 20% faster80 — Harvest 35% faster90 — Harvest 50% faster
Success rate at 100 skill. Tool quality bonuses can improve effective success rate. At higher skill levels, only rarer resource tiers grant skill gain.
How lumberjacking works
- Press E with an axe equipped to fell all trees within your interaction radius.
- Trees randomize on respawn. Each tree has a chance to be a colored wood type.
- The chance for a tree to be of a rarer color is not affected by other parameters.
- If your effective Lumberjacking skill is below the wood's threshold, each swing falls back to Ironwood.
- When chopping a colored wood tree, each swing has a 50% chance to fall back to Ironwood.
- Chopping within town regions is blocked. Trees respawn over time — rarer woods take longer.
Success formula
- Success Chance = ((Lumberjacking Skill − Skill Threshold) ÷ Divisor) × (1 + Tool Bonus)
- Effective Lumberjacking Skill = raw skill + Aspect bonuses + chain link bonuses.
- Each wood tier has its own threshold and divisor. Lower-tier woods are easier to chop consistently.
Wood discovery rates
- Ironwood — 55% base chance per tree spawn.
- Copperwood — 15% base chance per tree spawn.
- Steelwood — 10% base chance per tree spawn.
- Bronzewood — 7% base chance per tree spawn.
- Silverwood — 5% base chance per tree spawn.
- Goldwood — 3% base chance per tree spawn.
- Titanwood — 2% base chance per tree spawn.
- Moonwood — 1% base chance per tree spawn.
Colored axes
- Each wood tier axe grants a stacking Tool Bonus to harvest success chance.
- Iron Axe: +0.00 bonus | 1,000 uses
- Copper Axe: +0.02 bonus | 1,250 uses
- Steel Axe: +0.04 bonus | 1,500 uses
- Bronze Axe: +0.06 bonus | 1,750 uses
- Silver Axe: +0.08 bonus | 2,000 uses
- Gold Axe: +0.10 bonus | 2,250 uses
- Titan Axe: +0.12 bonus | 2,500 uses
- Moon Axe: +0.18 bonus | 3,000 uses
- Exceptional quality: +0.04 bonus, +500 uses (stacks with material bonus).
- Mastercrafted quality: +0.04 bonus, +500 uses (stacks with exceptional).
Wood processing
- Press E within 2 tiles of a sawbench to process logs into planks.
- Logs on pack animals can be processed if the animal is within 2 tiles of a sawbench.
- Processing produces 4 planks per log.
- You cannot process wood that you do not have sufficient Lumberjacking skill to harvest.
Combat bonuses
- PvM — when attacking with a blunt weapon (mace, hammer), add Base Weapon Damage × (25% × (Lumberjacking Skill ÷ 100)) bonus damage per hit.
- PvP — when attacking with a blunt weapon, add Base Weapon Damage × (10% × (Lumberjacking Skill ÷ 100)) bonus damage per hit.
- This reflects the raw strength developed through years of swinging an axe.
Wood resource maps
- When using Wood Resource Maps, search radius increases by 100% × (Lumberjacking Skill ÷ 100).
- Higher Lumberjacking skill dramatically expands the area you can survey for timber.
Training progression
- 0—50: Train from an NPC lumberjack.
- 50—100: Chop overworld trees with an axe. Any wood type grants skill gain.
- 70—85: Only colored wood grants skill gain (Ironwood does not).
- 85—95: Colored wood EXCEPT Copperwood grants skill gain.
- 95—100: Only Silverwood-tier and above grants skill gain.
Restrictions
- After recalling, traveling via dream gate, or teleporting, there is a 60-second delay before harvesting.
- A "Stationary Penalty" applies after recalling or long inactivity — you must move more than 5 steps before chopping.
- These restrictions prevent resource farming abuse across the dream world.
Wood lore
- Ironwood — the commoner's timber. Sturdy, reliable, and plentiful.
- Copperwood — warm-toned and workable. Favored for decorative trim and early tools.
- Steelwood — a dense hardwood with a metallic grain. Sparks when cut.
- Bronzewood — slow-grown and exceptionally durable. The old guard of forest giants.
- Silverwood — pale sapwood with a natural shimmer. Resists rot and insects.
- Goldwood — rare and heavy. Its heartwood carries a deep amber glow when polished.
- Titanwood — unnaturally hard. Axes dull quickly. Used for siege engines and fortresses.
- Moonwood — grows only under the light of the dream-moon. Glows faintly. Not quite solid.