KELDRION
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Gathering

Lumberjacking

Press E while holding an axe to chop trees within your interaction radius. Better wood grows in more dangerous regions. Your effective skill and axe quality determine success.

Wood

T1T2T3T4T5T6T7T8
TierColorResourceSkill ReqSuccess @100
1Ironwood0100%
2Copperwood2579%
3Steelwood3572%
4Bronzewood4565%
5Silverwood5556%
6Goldwood6544%
7Titanwood7531%
8Moonwood8519%

Harvest speed breakpoints

60Harvest 10% faster70Harvest 20% faster80Harvest 35% faster90Harvest 50% faster

Success rate at 100 skill. Tool quality bonuses can improve effective success rate. At higher skill levels, only rarer resource tiers grant skill gain.

How lumberjacking works

  • Press E with an axe equipped to fell all trees within your interaction radius.
  • Trees randomize on respawn. Each tree has a chance to be a colored wood type.
  • The chance for a tree to be of a rarer color is not affected by other parameters.
  • If your effective Lumberjacking skill is below the wood's threshold, each swing falls back to Ironwood.
  • When chopping a colored wood tree, each swing has a 50% chance to fall back to Ironwood.
  • Chopping within town regions is blocked. Trees respawn over time — rarer woods take longer.

Success formula

  • Success Chance = ((Lumberjacking Skill − Skill Threshold) ÷ Divisor) × (1 + Tool Bonus)
  • Effective Lumberjacking Skill = raw skill + Aspect bonuses + chain link bonuses.
  • Each wood tier has its own threshold and divisor. Lower-tier woods are easier to chop consistently.

Wood discovery rates

  • Ironwood — 55% base chance per tree spawn.
  • Copperwood — 15% base chance per tree spawn.
  • Steelwood — 10% base chance per tree spawn.
  • Bronzewood — 7% base chance per tree spawn.
  • Silverwood — 5% base chance per tree spawn.
  • Goldwood — 3% base chance per tree spawn.
  • Titanwood — 2% base chance per tree spawn.
  • Moonwood — 1% base chance per tree spawn.

Colored axes

  • Each wood tier axe grants a stacking Tool Bonus to harvest success chance.
  • Iron Axe: +0.00 bonus | 1,000 uses
  • Copper Axe: +0.02 bonus | 1,250 uses
  • Steel Axe: +0.04 bonus | 1,500 uses
  • Bronze Axe: +0.06 bonus | 1,750 uses
  • Silver Axe: +0.08 bonus | 2,000 uses
  • Gold Axe: +0.10 bonus | 2,250 uses
  • Titan Axe: +0.12 bonus | 2,500 uses
  • Moon Axe: +0.18 bonus | 3,000 uses
  • Exceptional quality: +0.04 bonus, +500 uses (stacks with material bonus).
  • Mastercrafted quality: +0.04 bonus, +500 uses (stacks with exceptional).

Wood processing

  • Press E within 2 tiles of a sawbench to process logs into planks.
  • Logs on pack animals can be processed if the animal is within 2 tiles of a sawbench.
  • Processing produces 4 planks per log.
  • You cannot process wood that you do not have sufficient Lumberjacking skill to harvest.

Combat bonuses

  • PvM — when attacking with a blunt weapon (mace, hammer), add Base Weapon Damage × (25% × (Lumberjacking Skill ÷ 100)) bonus damage per hit.
  • PvP — when attacking with a blunt weapon, add Base Weapon Damage × (10% × (Lumberjacking Skill ÷ 100)) bonus damage per hit.
  • This reflects the raw strength developed through years of swinging an axe.

Wood resource maps

  • When using Wood Resource Maps, search radius increases by 100% × (Lumberjacking Skill ÷ 100).
  • Higher Lumberjacking skill dramatically expands the area you can survey for timber.

Training progression

  • 0—50: Train from an NPC lumberjack.
  • 50—100: Chop overworld trees with an axe. Any wood type grants skill gain.
  • 70—85: Only colored wood grants skill gain (Ironwood does not).
  • 85—95: Colored wood EXCEPT Copperwood grants skill gain.
  • 95—100: Only Silverwood-tier and above grants skill gain.

Restrictions

  • After recalling, traveling via dream gate, or teleporting, there is a 60-second delay before harvesting.
  • A "Stationary Penalty" applies after recalling or long inactivity — you must move more than 5 steps before chopping.
  • These restrictions prevent resource farming abuse across the dream world.

Wood lore

  • Ironwood — the commoner's timber. Sturdy, reliable, and plentiful.
  • Copperwood — warm-toned and workable. Favored for decorative trim and early tools.
  • Steelwood — a dense hardwood with a metallic grain. Sparks when cut.
  • Bronzewood — slow-grown and exceptionally durable. The old guard of forest giants.
  • Silverwood — pale sapwood with a natural shimmer. Resists rot and insects.
  • Goldwood — rare and heavy. Its heartwood carries a deep amber glow when polished.
  • Titanwood — unnaturally hard. Axes dull quickly. Used for siege engines and fortresses.
  • Moonwood — grows only under the light of the dream-moon. Glows faintly. Not quite solid.