Macing
The art of crushing force — maces, warhammers, and flails. Macing excels at breaking bones, shattering shields, and stunning opponents into submission.
Weapon categories
- Maces — one-handed and balanced. Decent swing speed with built-in stun chance. Skill 0—100.
- Warhammers — two-handed and heavy. High armor penetration. Slow swing. Skill 30—100.
- Flails — unpredictable swing angle bypasses shields. Reduced accuracy. Skill 50—100.
Combat bonuses by skill
- 60 Macing — Stunning Blow: chance to stun the target for 2 seconds on hit.
- 70 Macing — Shieldbreaker: guaranteed shield disable on hit. Long cooldown.
- 80 Macing — Crush Armor: reduces target's armor rating by 20% for 10 seconds. Stacks twice.
- 90 Macing — Earthshaker: ground slam dealing area damage and knocking down nearby enemies.
- 100 Macing — Pulverize: deals double damage to stunned or knocked-down targets.
Synergies
- Macing + Mining: passive bonus — blunt weapon critical hits refund stamina, reflecting the endurance built through mining.
- Macing + Blacksmith: forge heavy blunt weapons with bonus耐久 (durability) at no extra material cost.
- Macing + Tactics: Overpower maneuver deals bonus damage when used with a blunt weapon.