KELDRION
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Combat

Macing

The art of crushing force — maces, warhammers, and flails. Macing excels at breaking bones, shattering shields, and stunning opponents into submission.

Weapon categories

  • Maces — one-handed and balanced. Decent swing speed with built-in stun chance. Skill 0—100.
  • Warhammers — two-handed and heavy. High armor penetration. Slow swing. Skill 30—100.
  • Flails — unpredictable swing angle bypasses shields. Reduced accuracy. Skill 50—100.

Combat bonuses by skill

  • 60 Macing — Stunning Blow: chance to stun the target for 2 seconds on hit.
  • 70 Macing — Shieldbreaker: guaranteed shield disable on hit. Long cooldown.
  • 80 Macing — Crush Armor: reduces target's armor rating by 20% for 10 seconds. Stacks twice.
  • 90 Macing — Earthshaker: ground slam dealing area damage and knocking down nearby enemies.
  • 100 Macing — Pulverize: deals double damage to stunned or knocked-down targets.

Synergies

  • Macing + Mining: passive bonus — blunt weapon critical hits refund stamina, reflecting the endurance built through mining.
  • Macing + Blacksmith: forge heavy blunt weapons with bonus耐久 (durability) at no extra material cost.
  • Macing + Tactics: Overpower maneuver deals bonus damage when used with a blunt weapon.