KELDRION
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Barding

Peacemaking

Calm aggressive creatures and de-escalate combat. Peacemaking can pause a fight long enough to retreat, reposition, or negotiate. Fails against creatures above your skill threshold.

Calm mechanics

  • Targets affected: all aggressive creatures within radius. Does not affect players.
  • Calm radius: 5 tiles at 0 Peacemaking, scaling to 15 tiles at 100.
  • Duration: 5 seconds at 0 Peacemaking, scaling to 20 seconds at 100.
  • Calmed creatures stop attacking but are not friendly — attacking breaks the effect.

Skill thresholds

  • A creature whose combat skill exceeds your Peacemaking by 30+ points cannot be calmed.
  • Partial calm: if creature outskills you by 15—29 points, duration halved.
  • Critical failure: attempting to calm a vastly superior creature (50+ skill above you) causes aggro.

Strategic uses

  • Escape: calm pursuing enemies and retreat.
  • Pulling: calm a group, single out one target, pull it away, then engage.
  • Recovery: calm enemies mid-fight to bandage or reposition.
  • Negotiation: calmed NPCs can sometimes be interacted with. Rare dialogue triggers.
  • Counter-play: Peacemaking dispels Provoking and Discordance effects on allies.