Physicianship
Heal wounds, cure poison, and treat disease. Physicians can bind wounds mid-combat and brew potent remedies. High skill means faster heals and less material wasted.
Healing
- Bandage healing: 10—40 HP depending on cloth quality and skill (base heal at 0 Physicianship).
- Heal amount scales: +1 HP per 3 Physicianship. Max ~43 HP with perfect bandages at 100.
- Heal time: 4 seconds at 0, 2 seconds at 60, 1 second at 100.
- Can heal yourself or others. Self-heal has a 10-second cooldown.
- Critical heal: 10% chance at 50+, 20% at 80+, 30% at 100+. Deals 1.5× heal amount.
Poison and disease
- Cure weak poison: requires 40 Physicianship. Success: 80% at 40, 100% at 60.
- Cure strong poison: requires 70 Physicianship. Success: 60% at 70, 90% at 100.
- Cure deadly poison: requires 90 Physicianship. Success: 40% at 90, 70% at 100.
- Disease treatment: requires 60 Physicianship. Duration: 2—4 hours without cure.
- Antidote crafting: combine herbs to create potions that cure poison without a skill check.
Materials
- Cloth: any cloth can be torn into bandages. Higher-tier cloth holds more medicine.
- Herbs: gathered from the wild. Used in poultices and antidotes.
- Alcohol: used as antiseptic. Reduces infection chance after treatment.
- Medical kits: crafted at 50+ for faster heal times. Consumable item.