Skinning
Harvest leather and hides from animal and monster corpses. Tougher creatures yield higher-tier leathers for advanced tailoring.
Leathers
T1T2T3T4T5T6T7T8
| Tier | Color | Resource | Skill Req | Success @100 |
|---|---|---|---|---|
| 1 | Rawhide | 0 | 100% | |
| 2 | Thin Leather | 10 | 90% | |
| 3 | Sturdy Leather | 20 | 80% | |
| 4 | Thick Leather | 30 | 70% | |
| 5 | Hardened Leather | 40 | 40% | |
| 6 | Reinforced Leather | 50 | 25% | |
| 7 | Dragonhide | 60 | 5% | |
| 8 | Shadow Leather | 70 | 5% |
Harvest speed breakpoints
60 — Harvest 10% faster70 — Harvest 20% faster80 — Harvest 35% faster90 — Harvest 50% faster
Success rate at 100 skill. Tool quality bonuses can improve effective success rate. At higher skill levels, only rarer resource tiers grant skill gain.
Creature sources
- Passive animals — tier 1—3 leathers. Deer, boars, cattle. Low risk.
- Predators — tier 3—6 leathers. Wolves, bears, big cats. Moderate danger.
- Magical beasts — tier 5—8 leathers. Dire variants, chimeras. High risk, high reward.
- Boss creatures — tier 8 leathers. World events and dungeon bosses only.
Skinning mechanics
- Each creature can be skinned once. Yield increases with skill.
- Higher quality leathers have a chance to drop bonus scraps.
- Skinning a creature before it despawns requires speed — corpses decay over time.