KELDRION
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Subterfuge

Stealing

Lift items from other players and NPCs without being detected. Success depends on skill, target awareness, and the weight of the stolen object. Getting caught has consequences.

Weight limits

  • 0—25 Stealing: max item weight 1 stone. Can steal gold coins only.
  • 25—50 Stealing: max item weight 3 stones. Potions, scrolls, small valuables.
  • 50—75 Stealing: max item weight 8 stones. Weapons, light armor.
  • 75—100 Stealing: max item weight 15 stones. Heavy weapons, armor, treasure maps.
  • 100+ Stealing (with scrolls): max item weight 20 stones. Nearly any non-container item.
  • Containers cannot be stolen. Items from bags must be taken individually.

Detection and consequences

  • Base detection chance: 40% modified by relative skill difference.
  • Detection rolls every time you attempt a steal. Failed roll = caught.
  • Caught stealing from a player: criminal flag for 24 hours. Guard attack on sight.
  • Caught stealing from NPC: shopkeeper aggro. May close shop permanently.
  • Bounty system: repeat offenders accumulate player bounties.

Synergies

  • Hiding + Stealing: can attempt theft while hidden. Failed theft breaks hide.
  • Stealth + Stealing: move into position, steal, and escape before target notices.
  • Peacemaking + Stealing: calm a target before attempting theft. Reduces detection chance.