Tailoring
Sew leather and cloth into light armor, bags, and clothing. Tailors keep the economy clothed and expand every player's carry capacity.
Craftable items
- Cloth armor: robes, hoods, boots (skill 0—60). Low defense, but can be enchanted.
- Leather armor: studded, reinforced, scaled (skill 20—90). Balances protection and mobility.
- Bags: small pouch (skill 0), backpack (skill 30), large pack (skill 60), merchant satchel (skill 90).
- Clothing: decorative outfits, guild uniforms, cosmetic items (skill 0—80).
Material processing
- Rawhide → cut into strips at 0 Tailoring.
- Thin/sturdy leather → cured at 20 Tailoring.
- Thick/hardened leather → tanned with oak extract at 40 Tailoring.
- Reinforced leather → layered process at 60 Tailoring.
- Dragonhide and above → alchemical treatment required at 80+ Tailoring.
Bag capacity scaling
- Bag capacity = base slots × (1 + Tailoring / 100).
- A backpack crafted at 100 Tailoring holds twice as much as one made at 0.
- Master tailor bags can be dyed and renamed.