Early Build - Live Playtest
PLANETBALL
Platforms: Browser, Windows
A real-time online PvP game where players absorb mass to become the largest planet in the arena.
Built in April 2026 as an early playable build to validate server authority and dedicated server architecture for browser and desktop clients. It supports high player counts with smooth real-time physics and almost no noticeable lag even on suboptimal connections.
Key Outcomes
- - Server-authoritative multiplayer with dedicated backend servers
- - Hundreds of concurrent browser players in fast PvP rounds
- - Cross-target build strategy: browser play plus standalone Windows executable